Students used graphics software to highlight their research in the Metropolitan Museum of Art’s 18th-century period rooms.
Learning Digitally
Adroitly Digital
Apps and algorithms, data and digerati — you’ll need digital know-how and data-manipulation skills in order to make your mark beyond Barnard, whether you’re a dancer, a historian, or a scientist. That’s why Barnard is the one of the first colleges to make digital fluency a requirement. You’ll think critically about data, leverage digital tools to connect disciplines, and learn in new ways.
A diverse group of history and urban studies students collaborated on mapping the evolving city on the one hand and indicators of economic insecurity on the other.
STEAM Is the New STEM
Clay. Book. Painting. Photo. The humanities are inextricably connected to the technologies of the day. Drop by the Digital Humanities Center and you’ll find scholars grappling with the new ways digital technologies can help us teach, learn, and research. One example is the Digital Black Atlantic Project, a digital platform that documents black cultural production across every place affected by the transatlantic slave trade.
In the Movement Lab
Dancers explore gaming, motion capture, animation, VR, transmedia dance, movement analysis, and more in the Movement Lab.
Everybody Does Data
The Vagelos Computational Science Center is equipped with state-of-the-art workstations, extreme number crunchers, and an interactive, wall-sized display. It’s where you’ll use data science to study the dynamics of galactic evolution, data mine early English literature texts, or map global population trends.
Everybody Makes Media
Make time-lapse videos of plant growth, turn your dance piece into a 360-degree video, animate chemistry — the Milstein Center’s Media Center is where you learn to communicate off the page.
In the Media Center
German-language students shot, produced, and edited German soap operas.
A lecture video series uses an LED light board for chemistry courses.
In the Design Center
Design and make objects — with 3D printers, digital tools, hand tools, and more — and learn how design problems are connected to history and embedded in social and cultural conditions.